I can try the scene converter again, but MAX acts like it has no idea what the Glow material ever was. I can't find anything equivalent in MAX 2023 as near as I can tell, only MentalRay did this. MentalRay had a "Glow" material that did this it made the glow volumetric instead of a mere post effect. Learn about other 3D rendering software and plug-in options included with Maya and 3ds Max at. One of the biggest challenges I face with MAX is that it tries so hard to make things look realistic that it becomes difficult to make something stylized or imaginative, and certainly not simply.ĮXAMPLE: Making something glow, like a lightsaber blade, with more of a nimbus effect, where the glow stays the same size relative to the object rather than relative to the screen. Mental Ray Standalone is no longer available for purchase. (The project is called "Quinn Redshift", and it's on YouTube I won't post the link here, but if you like Star Wars-y sci-fi.) MAX completely gagged on most of my scenes because of deprecated functions and features. For a long time, I was using MAX 2013 it was all I could afford and I was in the middle of a huge project trying to convert it to a new version of MAX before it was done seemed potentially problematic.and it all kinds of would have been.
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